Files
antigravity-claudekit/skills/ck-threejs/SKILL.md
2026-02-16 14:02:42 +09:00

3.4 KiB

name, description
name description
ck-threejs Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, GLTF model loading, animations, physics, VR/XR experiences, particle effects, custom shaders, post-processing, and compute shaders.

Three.js Development

High-performance 3D web applications using Three.js with 556 searchable examples, 60 API classes, and 20 use-case templates.

When to Use

  • Building 3D scenes, games, or data visualizations
  • Loading 3D models (GLTF, FBX, OBJ)
  • Implementing animations, physics, or VR/AR (WebXR)
  • Creating particle effects or custom GLSL shaders
  • Optimizing WebGL/WebGPU rendering performance

Don't Use When

  • Simple CSS/SVG animations suffice
  • 2D canvas work without 3D requirements (use plain Canvas API)

Search Examples and API

python3 $HOME/.claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max>]

# Examples
python3 $HOME/.claude/skills/threejs/scripts/search.py "particle compute webgpu"
python3 $HOME/.claude/skills/threejs/scripts/search.py "camera" --domain api
python3 $HOME/.claude/skills/threejs/scripts/search.py "product configurator" --use-case
python3 $HOME/.claude/skills/threejs/scripts/search.py --category webgpu -n 10

Domains: examples (code), api (classes), use-cases (project types), categories (browse)

Quick Start

const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

scene.add(new THREE.AmbientLight(0x404040));
const dirLight = new THREE.DirectionalLight(0xffffff, 1);
dirLight.position.set(5, 5, 5);
scene.add(dirLight);

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
new GLTFLoader().load('model.glb', (gltf) => scene.add(gltf.scene));

function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); }
animate();

Common Use Cases

Use Case Key Tools Complexity
Product Configurator GLTF, PBR, EnvMaps Medium
Game Development Animation, Physics, Controls High
Data Visualization BufferGeometry, Points Medium
360 Panorama Equirectangular, WebXR Low
Architectural Viz GLTF, HDR, CSM Shadows High

Progressive Reference Files

  • references/00-fundamentals.md — core concepts, scene graph
  • references/01-getting-started.md — setup, basic rendering
  • references/02-loaders.md — GLTF, FBX, OBJ loaders
  • references/03-textures.md — texture types, mapping
  • references/04-cameras.md — camera types, controls
  • references/05-lights.md — light types, shadows
  • references/06-animations.md — AnimationMixer, clips
  • references/08-interaction.md — raycasting, picking
  • references/09-postprocessing.md — bloom, SSAO, SSR
  • references/11-materials.md — PBR, standard materials
  • references/12-performance.md — instancing, LOD, batching
  • references/13-node-materials.md — TSL shader graphs
  • references/14-physics-vr.md — physics, WebXR
  • references/16-webgpu.md — WebGPU, compute shaders
  • references/17-shader.md — custom GLSL shaders

Resources