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2026-02-16 14:02:42 +09:00

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name, description
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ck-mobile-development Build mobile apps with React Native, Flutter, Swift/SwiftUI, Kotlin/Jetpack Compose. Use for iOS/Android development, mobile UX patterns, offline-first architecture, and app store deployment.

Mobile Development

Production-ready mobile development across React Native, Flutter, Swift, and Kotlin.

When to Use

  • Building iOS, Android, or cross-platform mobile apps
  • Implementing mobile-first UX (offline-first, push notifications, deep linking)
  • Making native vs cross-platform framework decisions
  • Optimizing battery, memory, network for mobile constraints
  • Deploying to App Store or Google Play

Don't Use When

  • Building responsive web apps (use web frameworks instead)
  • Desktop applications (use Electron or native desktop frameworks)
  • Simple PWAs that don't require native capabilities

Framework Selection

Need Choose
JavaScript team, web code sharing React Native
Performance-critical, complex animations Flutter
Maximum iOS performance, latest features Swift/SwiftUI
Maximum Android performance, Material 3 Kotlin/Compose
Rapid prototyping React Native + Expo
Gaming / heavy graphics Native or Unity

Performance Targets

  • Launch: <2s (70% abandon if >3s)
  • Memory: <100MB typical screens
  • Frame rate: 60 FPS (16.67ms/frame)
  • App size: <50MB initial download
  • Battery: <5% drain/hour active use

Architecture Patterns

  • Small-medium apps: MVVM
  • Enterprise: MVVM + Clean Architecture
  • State: Zustand (React Native), Riverpod 3 (Flutter), StateFlow (Android)
  • Sync: Offline-first with hybrid push/pull

Security (OWASP Mobile Top 10)

  • OAuth 2.0 + JWT + Biometrics for auth
  • Keychain (iOS) / KeyStore (Android) for secrets
  • Certificate pinning for network security
  • Never hardcode credentials or API keys

Testing Strategy

  • Unit tests: 70%+ coverage for business logic
  • E2E: Detox (React Native), XCUITest (iOS), Espresso (Android)
  • Real device testing mandatory before release

Platform Guidelines

iOS (HIG): Tab bar, navigation bar, San Francisco font, safe areas, haptic feedback

Android (Material 3): Bottom nav, FABs, Roboto font, Material You dynamic colors, ripple effects

Deployment

  • Fastlane for automation
  • Staged rollouts: Internal → Closed → Open → Production
  • CI/CD saves ~20% development time

Common Pitfalls

  1. Testing only on simulators (real devices show true performance)
  2. Ignoring platform conventions
  3. No offline handling
  4. Hardcoded credentials
  5. Skipping accessibility (excludes 15%+ of users)

Resources