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name: ck-threejs
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description: Build 3D web apps with Three.js (WebGL/WebGPU). Use for 3D scenes, GLTF model loading, animations, physics, VR/XR experiences, particle effects, custom shaders, post-processing, and compute shaders.
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---
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# Three.js Development
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High-performance 3D web applications using Three.js with 556 searchable examples, 60 API classes, and 20 use-case templates.
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## When to Use
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- Building 3D scenes, games, or data visualizations
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- Loading 3D models (GLTF, FBX, OBJ)
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- Implementing animations, physics, or VR/AR (WebXR)
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- Creating particle effects or custom GLSL shaders
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- Optimizing WebGL/WebGPU rendering performance
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## Don't Use When
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- Simple CSS/SVG animations suffice
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- 2D canvas work without 3D requirements (use plain Canvas API)
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## Search Examples and API
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```bash
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python3 $HOME/.claude/skills/threejs/scripts/search.py "<query>" [--domain <domain>] [-n <max>]
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# Examples
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python3 $HOME/.claude/skills/threejs/scripts/search.py "particle compute webgpu"
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python3 $HOME/.claude/skills/threejs/scripts/search.py "camera" --domain api
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python3 $HOME/.claude/skills/threejs/scripts/search.py "product configurator" --use-case
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python3 $HOME/.claude/skills/threejs/scripts/search.py --category webgpu -n 10
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```
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**Domains:** `examples` (code), `api` (classes), `use-cases` (project types), `categories` (browse)
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## Quick Start
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```javascript
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
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const renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(window.innerWidth, window.innerHeight);
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document.body.appendChild(renderer.domElement);
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scene.add(new THREE.AmbientLight(0x404040));
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const dirLight = new THREE.DirectionalLight(0xffffff, 1);
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dirLight.position.set(5, 5, 5);
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scene.add(dirLight);
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import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
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new GLTFLoader().load('model.glb', (gltf) => scene.add(gltf.scene));
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function animate() { requestAnimationFrame(animate); renderer.render(scene, camera); }
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animate();
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```
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## Common Use Cases
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| Use Case | Key Tools | Complexity |
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|----------|-----------|------------|
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| Product Configurator | GLTF, PBR, EnvMaps | Medium |
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| Game Development | Animation, Physics, Controls | High |
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| Data Visualization | BufferGeometry, Points | Medium |
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| 360 Panorama | Equirectangular, WebXR | Low |
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| Architectural Viz | GLTF, HDR, CSM Shadows | High |
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## Progressive Reference Files
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- `references/00-fundamentals.md` — core concepts, scene graph
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- `references/01-getting-started.md` — setup, basic rendering
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- `references/02-loaders.md` — GLTF, FBX, OBJ loaders
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- `references/03-textures.md` — texture types, mapping
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- `references/04-cameras.md` — camera types, controls
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- `references/05-lights.md` — light types, shadows
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- `references/06-animations.md` — AnimationMixer, clips
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- `references/08-interaction.md` — raycasting, picking
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- `references/09-postprocessing.md` — bloom, SSAO, SSR
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- `references/11-materials.md` — PBR, standard materials
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- `references/12-performance.md` — instancing, LOD, batching
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- `references/13-node-materials.md` — TSL shader graphs
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- `references/14-physics-vr.md` — physics, WebXR
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- `references/16-webgpu.md` — WebGPU, compute shaders
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- `references/17-shader.md` — custom GLSL shaders
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## Resources
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- Docs: https://threejs.org/docs/
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- Examples: https://threejs.org/examples/
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- Discord: https://discord.gg/56GBJwAnUS
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